Do you have any plans in particular?Ī: We received lots of feedback on how the onslaught was quite different and confusing. Q: Players were all saying they wanted different game modes. Warhaven’s theme song was also remade with a chorus in it creating a grandiose atmosphere. Now the background will be more ‘war-like’ Soldiers will be marching in the background and you will also see wagons carrying soldiers and dragons flying around. Q: Can you tell us about the new lobby?Ī: Previously, the lobby and barracks simply had a character standing in front of a black background. And the capture-the-flag system now only exists in small footholds. Also, there is a bit of a gap between the cannon foothold. The unique aspect of this mode is that the A foothold collapses once it gets hit by a few cannon shots and the battlefield moves to the ground beneath. Like Podden, there are 3 footholds: one for a cannon, one for respawning, and the main A foothold. Could you give us a brief intro to the map?Ī: We are currently preparing a new map called ‘Sihan’ which will be a new skirmish mode map following ‘Podden’ It is a cursed wasteland, filled with volcanic ash. Warhaven’s New Contents Q: We saw a glimpse of the new map from the previous video. Regardless, we plan to provide players with various options to customize the camera angles to help with the gameplay. For vertical attacks, however, that’s something that you should get a feel of to do well because the game is in third-person. We have adjusted the camera angle to minimize point-of-view distortion that significantly increased the difficulty in landing horizontal attacks. Was this just my imagination?Ī: No, you are not wrong here. Q: I realized it was easier to land my attacks. We plan to achieve this through systems such as Relics which were present during the last beta. But I do believe there needs to be room for advanced tactics that can deepen the gameplay for highly competitive players. Q: It is difficult to try different viable strategies, whats new?Ī: We are approaching this very carefully because combat alone is a lot for the players to cover as it is a 16 vs 16 game with lots of battles taking place simultaneously. We are trying to make sure new players do not feel this part is too difficult, but still, we think that it’s a crucial feature of the game that needs practice to be mastered. Micro is composed of elements such as Aiming, Timing, and Proper distance management. Q: The attack range isn’t so intuitive, have you improved this?Ī: To be good at this game, you need to be proficient in three things Micro, Mind games, and Strategic planning. However, there still are some unique features exclusive to Warhaven, so we do plan to provide guidance such as a tutorial and AI combat experience for our players to familiarize themselves with the game. Q: Warhaven wasn’t so friendly to the new players, whats changed?Ī: We have tried our best to remove unfamiliar features and bring Warhaven closer to the games that most people are used to. Overall, the tempo of the game will be approximately 50~60% faster than what it used to be. Your attacks will have faster recovery time after successfully striking an enemy or blocking an incoming attack. Q: The game’s tempo seemed to be very slow, will this change?Ī: We have fastened Warhaven’s tempo based on the last beta’s feedback. For example, the term “Rendezvous Foothold” used previously is now called “Respawn Foothold” We do use some terms that do not match well, but characters will never say them out loud. Q: I heard that the terms used in-game are also being simplified, is this true?Ī: Yes, gamers will not have any issues understanding them. Q: There was also some feedback on the difficulty of understanding combat status, has this changed?Ī: We have included various features to counter those issues and I think the answers to the last question are part of those. There are many more changes, but these were the first ones that came to my mind. The camera angle has also been adjusted so that the character is placed in the center. Also, we have displayed the relationship between the foothold and the team score on the HUD. It will no longer be based on deducting the opponents’ team score to 0% but on accumulating a 100% ally score. 5 Related Content Warhaven Game Improvements Q: Can you Tell us briefly about the changes in the UI?Ī: Warhaven’s winning condition has changed.
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